

In other words, when you use two cards your renders will finish twice as fast as they would with just one single card. OctaneRender actually scales almost perfectly with multiple cards, unlike most software that utilizes the GPU. This means that the GPUs (graphic cards), rather than the CPU, in your system are what impact how long it takes renders to finish.

OctaneRender is a fully GPU-based render engine. Why choose us for your Octane and Cinema 4D projects? You can even run multiple machines simultaneously to speed up the renders, not having to re-install anything, either. Furthermore, we provide useful features to help you switch among the server packages without having to reinstall anything. With a range of single to multiple GPU servers RTX 3090 and RTX 4090, you can choose the one that meets your need to start the rendering. Therefore, you can customize your creative working environment as you wish. Using our service, you have complete control and flexibility over the server(s) you operate. We provide high-configuration servers (machines) that are specifically configured and optimized for GPU rendering. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP, BlenderBaseCamp, VFX Rendering. We have been appreciated in many global rankings (e.g. IRender is proud to be a professional GPU Accelerated Cloud Rendering Service provider for 3D Render, CGI, and VFX tasks with more than 30,000 clients. Shaders can be applied to each of these channels to achieve the desired look. As needed, these channels are mapped into the absorption, scattering, and emission channels. VDB Color : Because Octane uses VDB channels or grids to shade the volume, it is essential to have similar channels in the Explosia VDB output.The same grid can be mapped to all three Octane. If not, Octane will make an arbitrary choice frame by frame, which can result in certain undesirable results. If a VDB contains multiple channels, these channels must be assigned. VDB Object Grids/Channels : All VDBs give channels/grids that contain various types of data.It is necessary to make the Z value negative (typically -1) in order to correct this.

Explosia Volume Position Offset : Because Octane and Explosia use different coordinate systems, the location of the Explosia volume when loaded into the Octane VDB Volume object will be different.

If motion blur is needed, enable the Velocity channels before to simulation and save them as part of the Octane VDB Volume object. Explosia must first be simulated and then saved in OpenVBD format before being loaded into the Octane VDB Volume object and rendered. Octane will render Explosia output using the Octane VDB Volume object.
